Security Improvements
- IL2CPP scripting backend for code protection
- Better obfuscation of runtime variables
- Cryptographic verification of game data
🆙 Updates
- Growth Mechanic: Absorb the Total Score of your opponent when you defeat them!
- Player Size (& Strength) is now determined by Total Score instead of just Kills
- Absorbed score is tracked by Compassion, a new score subtype that accounts for the size of pals you defeat.
- Player Profile: New stats added including Highscore (‘Personal Best’), lifetime Leaderboard earnings, and lifetime Compassion score.
- Kill FX: Horn layer added to sound effect for a deeper, more accomplished feel. A new subtle camera zoom effect gets stronger when you defeat pals bigger than you are!
- UI: Outline added to weapon crosshairs and damage dealt indicator for better visibility
- Analytics: Improved analytics will enable deeper insights such as weapon use rates by player rank, suicide rates by map, average plays per matchmaking session
- Pal City map has a 50% chance of getting picked when a new game is started
✨ Free to Play & Rewards Changes
- Introducing Play Credits – non-transferrable credits used to play the game
- Core mode costs 1 Credit per life to play
- Daily Login Bonus: Collect 15 Credits per day for signing in! Higher Player Tiers get more credits:
- Rare: 21 Credits
- Legendary: 45 Credits
- Mythic: 75 Credits
- Buy credits at the in-game shop for 50 CHIPS each. Buy in bulk for discounted rates!
- Leaderboard Rewards: Only the Biggest Pal in each match earns CHIPS tokens for staying alive
- Base Reward Rate Reductions: Match rewards (Kills, Killstreaks and Leaderboard) reduced by 80%. Rank Up & Achievement rewards reduced by 95%
🛒 Credit Shop
- Buy more Credits at the Shop! Click the icon next to your credit balance to open.
- Use your unclaimed chips to pay in full for faster checkout and no gas fees
- Pay with tokens held in your wallet by signing the transaction on your mobile app
- It can take a few minutes to receive Credits when transacting via blockchain. Please allow 90-100 block confirmations
- Credit Store Contract Address: 0xd3215A4F828668187d0C0AA5dc47E5cC8fF1AA3F (code verified on PolygonScan)
🔀 Balance Changes
- Base vision range increased by 5%
- Starting ammo increased by ~50% for all weapons except Sniper, Rocket Launcher & Heavy Machine Gun
- Revolver: Base damage decreased from 45 to 34
- Knife: Attack cooldown decreased from 3s to 0.5s
- Big Pals: Grenade blast radius reduced
- Big Pals: Grenade throw force increased
- Big Pals: Rate of fire and damage reduced
🔨 Fixes
- Take Damage Indicator: Back with a subtle camera effect
- Death Animation: Bug fixed where pal size would reset prematurely
- Weapons: Bug fixed where muzzle flash graphic displayed when switching weapons
- Cursor: Bug fixed where mouse leaves the screen while game is open. (Use Ctrl+Alt+Delete to move cursor outside of game window, and Shift+Enter to toggle Fullscreen.)
- Bots: Duplicate bots and movement issues fixed
💜 Other
- Ether Moonbase map renamed to Matic Moonbase
❌ Down for Maintenance
- Desktop for Mac support
- ShooterPals Marketplace and Global Leaderboard
- Maps: Liquid Lagoon and Heroic Heights
🐛 Known Issues
- Bots leave and rejoin when the host changes, and sometimes get stuck or float in the air. Larger bots may sink into the ground
- Connection interruptions may result in sudden match disconnect including loss of match rewards and play credit, and unexpected movement that may result in suicide
- Weapons and Pickups sometimes get stuck visually on screen
- View mode (after death, before respawning): Camera sometimes tracks invisible pals when the host changes
- Unresponsive on quit issue
- FPS drop at certain events such as matchmaking and achievement complete
- Getting kills while on a floating platform may result in dropping down
Looking Forward
Balancing both gameplay and the economy will continue to be a primary focus. Nothing is final, and changes introduced in this patch will be refined for the best overall experience.
In the next patch, we’ll continue addressing known issues and down-for-maintenance features. Other priorities include full controller rebind support and login with password.



