Official ShooterPals.io Whitepaper, last updated April 2022
ShooterPals.io is a free-to-play platform shooter game where anyone can earn tokens by playing. Players compete in casual multiplayer battles featuring endless shoot ’em up action and a grow-bigger game mechanic inspired by the io genre (think Agar.io meets Worms meets Super Smash Bros.).
Players purchase cosmetic NFT game items to customize their character as they battle to dominate the leaderboard, rank up, and earn rewards.
Players sign into the game, collect rewards and access their ShooterPals inventory via Web3 wallet (e.g. MetaMask), seamlessly customizing their character in game. Decentralized ownership of game items means players have full autonomy over their assets. (For those new to crypto, this blog post from Lzo Media is a good introduction to web3 wallets.)
All cosmetic game items are made from handcrafted art and exist on the Polygon blockchain (Ethereum layer 2) as ERC-1155 tokens.
Free to Earn: ShooterPals.io is both free to play, and play to earn.
Players can earn tokens by:
In an alternate universe where aggression is compassion, an alien race known as ShooterPals got together to shoot ’em up, show the love, and see who’s the bigger pal.
Players face never-ending battle as they explore the elemental worlds of the star system. Earth, fire, air, water & ether inspire the 2D environments of ShooterPals.
The ShooterPals Mission
A pal’s true purpose is to unite and spread compassion through the star system. Accordingly, the ShooterPals Mission is to bridge the worlds of casual gaming and blockchain to facilitate the onboarding of newcomers to the crypto gaming space. It’s all about compassion!
An equitable, accessible world of blockchain gaming where gameplay outcome is free of financial influence, and a diverse community of casual gamers, crypto-fanatics, and newcomers alike can come together for simple, addictive multiplayer fun.
Players compete in real-time, free-for-all multiplayer action. Rack up kills to grow bigger and stronger while staying alive as long as possible! Score resets upon death! The top players in each match are rewarded. The more often (and skillfully) you play, the more rewards you earn.
Grow bigger on the battlefield, and more powerful, too, with each and every kill that you accrue.
As players grow bigger by getting kills, their Damage, Rate of Fire, Vision and Shield increase. Bigger pals make formidable opponents.
Lucky for little pals, HP is capped at 100 and can never grow bigger! Bigger pals must rely on their increased Shield for defensive advantage.
Visible enemy Shield helps little pals know when they can pick a fight with a bigger pal!
Remember: Little Pals don’t always have little spirits, but Bigger Pals are always bigger targets.
Players arrive at a random world in the star system each time they play. Instant matchmaking finds the best match for the player, regardless of map.
The more you play, the more you can explore the worlds of Star System IO!
Players start out small and agile, moving quickly around the map. Increased early-game movement speed helps little pals escape from the big guys!
As players grow in size and strength, they get heavier, too. Bigger pals slow down, balancing out their increased damage, rate of fire, shield and vision.
Double jumping allows for mobility at all sizes. Players can drop below and jump over platforms to easily make their way through vertical spaces.
Players start the game with just a Handgun and their determination. More powerful weapons are necessary for survival, and can be found throughout the map!
Carry up to two primary weapons, and switch between them at any time.
Melee attack nearby opponents. Knife is equipped by default and is always usable.
Carry up to three grenades. Grenade pickups can be found throughout various maps!
Ammo management is important in late game where player skill tends to be higher. Ammo pickups can can be found throughout the map, and will replenish a player’s current equipped weapon, whatever it may be.
Influence a weapon’s role in combat.
Closed Beta Weapons
The top three players in a game with the highest score are “on the Leaderboard”. These players earn tokens for being big pals and staying alive*!
#1 GOLD – The Biggest Pal | Rewards earned every 1 second
#2 SILVER – The Bigger Pal | Rewards earned every 2 seconds
#3 BRONZE – The Big Pal | Rewards earned every 3 seconds
Big pals are powerful, but have more to lose. Be careful; score resets when you die!
(*Play to earn rewards & the CHIPS token will be phased in after closed beta launch.)
Move with WASD keys. Jump/Double Jump with space or W.
Double-tap down (S key) to drop below platforms.
Aim your weapon using the mouse. Fire with left click (can be held down). Right click to melee opponents. Shift to throw grenades.
Drop Weapon with V. Switch Weapon with Q.
Collect Health, Shield and Ammo pickups by running into them.
Step on a Jump Pad to soar into the air!
Customize your controls for maximum comfort.
Players customize their in-game appearance with NFT character skins. Pal and Hat cosmetic types will launch at closed beta, with more to come such as backpacks and emojis!
Mix and match owned Pals & Hats to suit your style. Download a jpeg of your custom character from within the game for upload to social media.
ShooterPals NFTs are purely cosmetic and grant no in-game competitive advantage. Let the good times roll!
Players are provided a No-Coin Pal and Fiat Hat for free. All other cosmetic items are NFTs and must be purchased or earned by players. Players sign into the game using the web3 wallet that holds their ShooterPals NFTs.
|Rarity||Supply||# Pals||# Hats||Pals Supply||Hats Supply||Total Collection Supply|
The Launch Collection is the first release of ShooterPals NFTs, featuring 28 unique Pals and 24 Hats.
ShooterPals NFTs are ERC-1155 tokens on Polygon Network (Ethereum layer 2). The supply of each item is determined by its rarity.
Total Initial NFT Supply: 2,832*
*New ShooterPals NFT collectibles will be released in the future.
**Mythic items to be released in future collections
The first collection is live on OpenSea.
Launch Collection Giveaways
10% of each Common item supply, 5% of each Rare item supply and 37.5% of each Legendary will be reserved for promotional use including NFT giveaways.
|Rarity||Giveaway Supply||Giveaway %||OpenSea Supply||OpenSea %||Total Collection Supply|
Players gain XP (experience points) as they play the game, ranking up to new Compassion Levels and earning token rewards.
Compassion Level insignias allow players to get a sense of how much experience they have relative to others. Reaching a new Compassion Level unlocks token rewards and provides a sense of accomplishment and social validation!
Get kills, killstreaks and leaderboard points to gain XP. Rewards earned during closed beta will be distributed at Play to Earn / CHIPS token launch.
|Compassion Level||XP Required||CHIPS Reward|
|2||Private 1st Class||1,000||100|
|6||Sergeant 1st Class||15,000||1,150|
|10||Warrant Officer 1||45,000||3,050|
|11||Warrant Officer 2||57,000||3,650|
|12||Warrant Officer 3||72,000||4,300|
|13||Warrant Officer 4||90,000||5,000|
|14||Warrant Officer 5||111,000||5,750|
ShooterPals.io will first appear in closed beta as a limited release or MVP (minimum-viable product). The MVP will launch with core multiplayer gameplay including Web3 integration (MetaMask login and NFT character skin inventory). Players must hold a ShooterPals Launch Collection NFT in order to participate in closed beta.
Public beta will introduce full Free-to-Earn functionality (both Free to Play, and Play to Earn). Players are not required to hold a ShooterPals NFT to play in public beta.
Core gameplay will be refined and iterated upon as feedback is received from the community and insights are uncovered with data. Play to Earn rewards and other features will be phased in and built out during the lifecycle of closed & public betas.
In-game environments, audio, UI and play mechanics can and will change prior to and during beta. Representations of the game as shown in the whitepaper and reveal trailer are not final. The Star System is ever-evolving, and the journey has just begun!
CHIPS is the in-game currency of ShooterPals.io. Players earn CHIPS by playing the game*!
CHIPS is an ERC-20 token on the Polygon blockchain. Players must be logged in with a Web3 wallet to earn and receive rewards.
Our goal with ShooterPals Chips is to keep the magic of a traditional game economy alive. Players earn in-game currency simply by playing.
Starting at Public Beta, owning a ShooterPals NFT is not required to earn rewards!
The vast majority of CHIPS supply is allocated to Play to Earn rewards, ensuring most CHIPS are earned before they’re bought. This sustainably incentivizes interaction with the game, and democratizes token supply in a manner gamers would expect.
(*Play-to-earn rewards, including the launch of the CHIPS token, CHIPS-exclusive NFTs and the ShooterPals Marketplace will be phased in after beta launch.)
|Token amount||Total Supply||%|
|Play to Earn||900,000,000||90%||Locked: issuance starts in Q2 2022|
|Double Dip (Core team)||50,000,000||5%||Some unlocked, some locked|
|Advisors||20,000,000||2%||Some unlocked, some locked|
|Community||10,000,000||1%||Some unlocked, some locked|
|ShooterPals Reserve||10,000,000||1%||Locked: issuance shall not start until Q3 2022|
The initial circulating supply is set to 65,000,000 CHIPS – 6.5% of the total supply.
Available Supply will increase as the game is played, and as Core team and Advisor tokens are unlocked.
(Community and Reserve tokens are considered available supply, but will be issued gradually.)
Play to Earn
Play to Earn supply is locked to reward players for playing. This supply unlocks as the game is played. The more frequently and skillfully the game is played, the greater the volume of CHIPS rewards distributed.
Initial Kills Inflation Rate
1 Enemy Killed = 1 CHIPS Earned
Initial Killstreak Inflation Rate
1 Killstreak point = 0.1 CHIPS Earned
(For example, the tenth kill in a killstreak would grant 10 killstreak points, or 1 CHIPS (0.1*10) in addition to the base 1 CHIPS granted, for a total of 2 CHIPS for that single kill.)
Initial Leaderboard Inflation Rate
|Match Leaderboard Spot||Level||1 CHIPS Earned||Reward Rate|
|#1||GOLD||Every 20 seconds||0.05 CHIPS / second|
|#2||SILVER||Every 40 seconds||0.025 CHIPS / second|
|#3||BRONZE||Every 60 seconds||0.0167 CHIPS / second|
The Play to Earn supply and initial inflation rates not only provide runway needed to scale the game, but incentivize player retention while ensuring sustainability of the democratized Play to Earn model.
Inflation rates will be adjusted as needed. An official inflation rate algorithm may be deployed at a future date.
Update April 2022 – Base rewards reduced. NFT earnings boost now applies to Leaderboard rewards (+40% for Rare NFT holders, +200% for Legendary).
Double Dip Games (Core team)
Double Dip Games is the team behind ShooterPals.io and should remain incentivized to keep building and supporting the game into the future. Half of the allocated supply is locked up for five years, ensuring team, community and investor incentives are aligned.
Half of allocated supply locked for five years. If you are interested in becoming a ShooterPals Advisor, please contact email@example.com.
Welcome to our Founding Advisor theAPEcoach! The game’s 1st Legendary Pal & Hat have been minted in his honor.
Supply available for purchase at token launch as decentralized exchange liquidity.
Giveaways, out-of-game rewards, sponsorships, partnerships and more.
The Reserve acts as a backup of CHIPS tokens to be dispersed by the core team to suit the changing needs of the ecosystem and will support functions including delivery of in-game rewards, community outreach, giveaways, partnerships and sponsorships as well as market liquidity and future development needs. Wager match fees will replenish the Reserve.
Players can wager their CHIPS tokens in competitive matches*. This game mode allows players to test their skill, and leverage their talent to increase earnings potential.
The amount of CHIPS a player can wager is limited based on their Compassion Level. This reduces risk for new players, and allows more experienced players to wager large sums. An Elo ranking system will allow a diverse range of players to enjoy wager matches!
Unlike the core game, which is endless, the Wager Match is a timed game mode. Players (or teams) bet an equal amount of tokens and winner takes all**!
**Minus 5% Wager Match Fee
Breakdown: 2.5% of tokens in each wager match pool are burned forever***. Another 2.5% replenish the ShooterPals Reserve.
E.g. 50 CHIPS Wager Match: Player 1 bets 50 tokens. Player 2 bets 50 tokens. Total pool of 100 tokens. Player 1 wins and gets back 95 tokens, an increase of 90%. Player 2 loses and gets back nothing. Two and a half tokens are burned, forever***. Another 2.5 tokens are absorbed into the ShooterPals Reserve.
(*Wager Matches will be phased in after Beta Launch. ***CHIPS will become a deflationary token as measured by total supply.)
Players earn tokens, NFT rewards and in-game badges for completing achievements. Achievements are tasks or side quests that complement the primary goal of the game, to stay alive and get kills. Players are rewarded based on an Achievement’s difficulty and required play time*.
ShooterPals Veteran – 1,000 Lifetime Kills | Reward: 100 CHIPS
Some ShooterPals NFTs are achievement-only mints. These NFTs can be obtained by being one of the first players to complete an achievement, or by purchasing the NFT from a third party that has completed the achievement. Players must complete the respective achievement in order to wear the NFT in game!
Achievement NFTs are minted upon completion of an applicable Achievement at no cost to the player, while supplies last per the item’s rarity.
For example, the first 100 players to complete a Common NFT Achievement will be awarded an achievement-exclusive Common NFT. Any subsequent players that wish to obtain the NFT after supply is exhausted must purchase from an existing owner. This fosters an environment where players are excited to “line up” and be the first to complete new achievements as they are released!
More difficult achievements may take days to complete, and will reward players accordingly with more exclusive NFTs. This window of opportunity allows streamers to broadcast their quest for treasure live on air!
(*Achievements and Achievement NFTs will be phased in after Beta launch.)
The ShooterPals Discord server is the heart of the community, where players engage in open discussion, provide beta testing feedback, suggest new features, talk strategy, NFTs and more!
We Need YOU
ShooterPals is a new project. Join the Discord today and help the ShooterPals Community grow!
Early Discord members are known collectively as the Compassion Brigade.
Join the Discord server to become a member.
Built for web browser using Unity. Multiplayer networked with Photon. Connected to the Metaverse via Moralis.
NFTs and Play to Earn rewards built on Polygon (Ethereum layer 2).
Cross-platform, mobile support coming post public beta.
|1||NFT Launch – OpenSea||Nov 22, 2021|
|2||Closed Beta Launch||Feb 22, 2022|
|3||Play to Earn rewards & CHIPS token launch||Q2 2022|
|5||ShooterPals Dex & NFT Marketplace (v0)||Q2 2022|
|6||New features, architecture upgrades & game modes||Q3 2022+|
|7||New NFT collectibles and game worlds||Q2 2022+|
Public beta will launch for free players in late Q3 2022.
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